Glossary of Instructional Design
Terminology
Credits: The following glossary of
terms are taken from various publications including the following:
Dick, W. & Carey, L. (1996). The systematic
design of instruction (3rd ed.). Glenview, IL: Scott,
Foresman and Company.
Richey, R.C., Fields, D. C., Foxon, M. (2001). Instructional
design competencies: The standards (3rd ed.). Syracuse,
NY: Syracuse University.
Seels, B. B. & Richey,
R. C. (1994). Instructional technology: The definition and
domains of the field. Washington, DC: Association for
Educational Communications and Technology.
A B C D
E F G H I
J K L M N O
P Q R S T
U V W X Y Z
A
Advanced capabilities - those
knowledge, skills, and judgements demonstrated by experienced and expert
designers. Applied to both competencies and performance statements.
Assessment - a measure of individual
learning for various purposes, including a determination of readiness for
learning, monitoring progress, and measuring achievement after instruction.
ARCS Acronym for Keller's theory of
motivation (attention, relevance, confidence, and satisfaction).
Attitude - An internal state that
influences an individual's choices or decisions to act under certain
circumstances. Attitudes represent a tendency to respond in a
particular way.
B
Behavior - an action that is an overt,
observable, measurable performance.
Behavioral objective - See objective.
Benchmarking - the process of
comparing curricula and other organizational information with best practice
programs.
Business case - the business-related
reason for which a training or performance intervention is needed.
C
Candidate media -Those media that can
present the desired information, without regard to which may be the most
effective. The distinction is from "noncandidate
media." A book, for example, cannot present sound, and thus would
be an inappropriate choice for delivering instruction for certain
objectives.
Chunk of instruction - All the
instruction required to teach one objective or a combination of two or more
objectives.
Cluster analysis - A technique used
with goals in the verbal inforamtion domain to identify the specific
information needed to achieve the goal and the ways that information can
best be organized or grouped.
Complex goal - A goal that involves
more than one domain of learning.
Concept - A set of objects, events,
symbols, situations, etc., that can be grouped together on the basis of one
or more shared characteristics, and given a common identifying label or
symbol. Concept learning refers to the capacity to identify members of
the concept category.
Congruence analysis - Analyzing the
congruence between: (1) an organization's stated needs and goals and
those addressed in candidate instruction; an organization's target learners'
entry behavior and characteristics of those for which candidate materials
are intended; and an organization's resources and those required for
obtaining and implementing candidate instruction. Conducted during the
expert judgment phase of summative evaluation.
Consultant - an individual or
organization retrained to work on a project because of specific
expertise. May be internal to one's organization or external.
Related Term: Contractor.
Competency - a knowledge, skill or
attitude that enables one to effectively perform the activities of a given
occupation or function to the standards expected in employment.
Related Term: Competence.
Confirmative evaluation - the process
of determining whether over time learners have maintained their level of
competence, the instructional materials remain effective, and the
organizational problems have been solved. Confirmative evaluation
occurs after formative and summative evaluation (Seels and Richey, 1994, p.
126).
Content stability - The degree to
which information to be learned is likely to remain current.
Cost benefit analysis - a comparison
of the economic benefits of the program to the actual and opportunity costs
of the program. Related Term: Trade-off analysis.
Criticality - the extent to which a
behavior or activity is viewed as essential to a designer's job.
Criterion - A standard against which a
performance or product is measured.
Criterion-referenced test items -
Items designed to measure performance on an explicit set of objectives; also
known as objective-referenced test items.
Cross-functional teams - teams in
which instructional designers work with specialists from other fields, such
as organizational development, and multi-media development and engineering.
Curriculum - a large body of organized
and sequential instruction, consisting of programs and courses. May
also refer to the aggregate of modules or courses directed toward a common
goal of a given organization, or a collection of required readings.
Customer - a person or organization
for which a service is performed. May be internal to one's
organization or external. Related Term: Client.
D
Delivery system - a means of
organizing, presenting, or distributing instruction, typically employing a
variety of media, methods and materials.
Design evaluation chart - A method of
organizing design information to facilitate its evaluation. The chart
relates skills, objectives, and associated test items, allowing easy
comparison among the components of the instructional design.
Discrimination - Distinguishing one
stimulus from another and responding differently to the various stimuli.
Domain - a cluster of related
competencies. Other uses: a subject matter area.
Domain of learning - A major type of
learning outcome that can be distinguished from other domains by the type of
learning performance required, the type of mental processing required, and
the relevant conditions of learning.
E
E-learning specialist - a person with
expertise in the delivery of content via all electronic media, including the
Internet, intranets, satellite broadcast, multi-media, audio/video tape,
interactive TV, and CD-ROM.
Embedded attitude question - Question
asked of learners about the instruction at the time they first encounter it.
Emerging technologies - new
techniques, tools and equipment used in designing or delivering instruction,
including virtual reality, electronic performance support systems, and
multi-user object-oriented domains.
Entry behavior test item -
Criterion-referenced test items designed to measure skills identified as
necessary prerequisites to beginning a specific course of instruction.
Items are typically included in a pretest.
Entry behaviors - Specific
competencies or skills a learner must have mastered before entering a given
instructional activity.
Essential capabilities - those
knowledge, skills, and judgements that all designers should be able to
demonstrate. Applied to both competencies and performance statements.
Evaluation - the process of
determining the adequacy, value, outcomes and impact of instruction and
learning (adapted from Seels and Richey, 1994, p. 128).
Expert judgment evaluation - Judgments
of the quality of instructional materials made by content experts, learner
specialists, or design specialists. The first phase of summative
evaluation.
Expert instructional designer - a
person with a foundation of formal training in the field typically a
graduate degree, substantial work experience, and the facility to anticipate
design problems and quickly identify effective design solutions.
Related Term: Experienced instructional designer.
Expert judgment evaluation - Judgments
of the quality of instructional materials made by content experts, learner
specialists, or design specialists. The first phase of summative
evaluation.
Expertise - the level of knowledge and
experience demonstrated by designers who are typically categorized as either
novice, experienced, or expert.
F
Feedback - Information provided to
learners about the correctness of their responses to practice questions in
the instruction.
Field trial - The third stage in
formative evaluation, referring to the evaluation of the program or product
in the setting in which it is intended to be used. Also, the second
phase of summative evaluation.
Formative evaluation - gathering
information on the adequacy of an instructional product or program and using
this information as a basis for further development (Seels and Richey, 1994,
p. 128).
Fundamental research skills - those
skills which are basic to scientific investigation, including the design of
exploratory studies and field tests, instrument design and data collection
techniques, and the interpretation and analysis of qualitative and
quantitative data.
Fuzzy - A goal that is important, but
abstract or intangible.
G
General learner characteristics - The
general, relatively stable (not influenced by instruction) traits describing
the learners in a given target population.
Goal - A broad, general statement of
instructional intent, experssed in terms of what learners will be able to
do.
Goal analysis - The technique used to
analyze a goal to identify the sequence of operations and decisions required
to achieve it.
Group-based instruction - The use of
learning activities and materials designed to be used in a collective
fashion with a group of learners; interactive, group-paced instruction.
H
Hierarchical analysis - A technique
used with goals in the intellectual skills domain to identify the critical
subordinate skils needed to achieve the goal, and their
interrelationships. For each subordinate skill in the analysis, this
involves asking, "What must the student know how to do in order to
learn the specific subskills being considered?"
I
Individualized instruction - The use,
by students, of systematically designed learning activities and materials
specifically chosen to suit their individual interests, abilities, and
experience. Such instruction is usually self-paced.
Individualization - tailoring
instruction to meet the abilities, knowledge, skills, interests, motivation
and goals of individual learners.
Instruction - a planned process that
facilitates learning.
Instructional context - the physical
and psychological environment in which instruction is delivered or in which
transfer occurs. Related Term: Learning environment.
Instructional analysis - The
procedures applied to an instructional goal in order to identify the
relevant skills and their subordinate skills and information required for a
student to achieve the goal.
Instructional design - systematic
instructional planning including needs assessment, development, evaluation,
implementation and maintenance of materials and programs. Related
Term: Instructional systems design.
Instructional design theory - a set of
scientific principles relating to instructional methods, learner
characteristics, learning environments, and outcomes. Typically
derived from or tested by empiracal research.
Instructional goal - a general
statement of learner outcomes, related to an identified problem and needs
assessment, and achievable through instruction (Dick and Carey, 1996, p.
23).
Instructional materials - Print or
other mediated instruction used by a student to achieve an instructional
goal.
Instructional objective - a detailed
description of what learners will be able to do having completed a unit of
instruction (Dick and Carey, 1996, p. 119). Related Terms:
Learning outcome, behavioral objective, performance objective.
Instructional products -
content-related items such as books, job aids, student and instructor
guides, and web pages.
Instructional strategy - a general
approach to selecting and sequencing learning activities. Related
Term: Teaching methods.
Instructional Systems Design - an
organized procedure for developing instructional materials programs, or
curricula; includes the stpes of analyzing, designing, developing,
implementing, and evaluating. Related Terms: Instructional
design, instructional systems development.
Intellectual property - the
technological or process knowledge and capabilities that an organization or
an individual has developed. Typically protected by copyright.
Instructor's manual - The collection
of written materials given to instructors to facilitate their se of the
instructional materials. The manual should include: an overview
of the materials, tests with answers, and any supplementary information
thought to be useful to the instructors.
Intellectual skill - A skill that
requires some unique cognitive activity; involves manipulating, cognitive
symbols, as opposed to simply retrieving previously learned information.
Item analysis table - A means of
presenting evaluation data that show the percentage of learner's reliance on
memory during the performance of a complex task.
L
Learner analysis - The determination
of pertinent characteristics of members of the target population.
Often includes prior knowledge and attitudes toward the content to be
taught, as well as attitudes toward the organization and work environment.
Learner performance data - Information
about the degree to which learners achieved the objectives following a unit
of instruction.
Learner profile data - descriptions of
the learner characteristics pertinent to instruction, including factors such
as age, skill level, education, and work experience. Related
Terms: Target population characteristics.
Learner specialist - A person
knowledgeable about a particular population of learners.
Learning - a relatively stable change
in knowledge or behavior as a result of experience (Mayer, 1982, p. 1040).
Learning context - The actual physical
location (or locations) in which the instruction that is under development
will be used.
Learning style - an individual's
preferred means of acquiring knowledge and skills. Related
Terms: Cognitive style, multiple intelligences.
M
Mastery level - A prespecified level
of task performance, with no gradations below it, that defines satisfactory
achievement of an objective.
Media - the means by which instruction
is presented to the learner. Typically classified in terms of the
perceptual channels employed, such as visual or auditory media.
Message - a meaningful unit of
communication that may take alternative forms, including written, visual or
oral. Message may be instructional, informational, or motivational.
Model - A simplified representation of
a system, often in picture or flowchart form, showing selected features of
the system.
Module - An instructional package with
a single integrated theme that provides the information needed to develop
mastery of specified knowledge and skills, and serves as one component of a
total course or curriculum.
Multi-media - the integration of
various forms of media for instructional purposes. Typically involving
compuer graphics, animation, video, sound, and text.
N
Need - A discrepancy between wht
should be and the current status of a situation.
Needs assessment - a systematic
process for determining goals, identifying discrepancies between optimal and
actual performance, and establishing priorities for action. (Briggs, 1977,
p. xxiv). Related Terms: Training needs assessment, needs
analysis, front-end analysis, task and subject matter analysis.
Noninstructional solution - Means of
reducing performance discrepancies other than the imparting of knowledge;
includes motivational, environmental, and equipment factors.
Novice instructional designer - a
person who has received basic training and education in instructional design
fundamentals, but has little or no actual on-the-job work experience.
O
Objective - A statement of what the
learners will be expected to do when they have completed a specified course
of instruction, stated in terms of observable performances. Also known
as: performance objective; behavioral objective, instructional
objective.
One-to-one evaluation - The first
stage in formative evaluation, referring to direct interaction between the
designer and individual tryout student.
Organizational mission - a description
of the organization's purpose, values, strategic position, and long-term
goals.
Organizational philosophy - a
description of an organization's values and beliefs with regard to how it
intends to act and interact in its environment.
Organizational values - a stable set
of long-term aspirations and actions that the organization uses to make
strategic choices. Related Term: Corporate culture.
P
Performance improvement - the process
of designing or selecting interventions directed toward a change in
behavior, typically on the job. Related Terms: performance
technology, human performance technology.
Performance statement - a detailed
explanation of activities comprising a competency statement.
Posttest - A criterion-referenced test
designed to measure performance on objectives taught during a unit of
instruction; given after the instruction. Typically does not include
items on entry behaviors.
Preinstructional activities -
Techniques used to provide the following three events prior to delivering
instructional content: (1) get the learners' attention, (2) advise them of
the prerequisite skills for the unit, and (3) tell them what they will be
able to do after the instruction.
Pretest - A criterion-referenced test
designed to measure performance on objectives to be taught during a unit of
instruction and/or performance on entry behaviors; given before instruction
begins.
Professional activities - conduct
which enhances the skill and knowledge of the instructional design
practitioner, including attending professional association meetings and
conference, reading relevant texts, or networking with other practitioners.
Program - a unit of instruction
consisting of two or more courses, modules, workshops, seminars, and the
like. Related Term: Curriculum.
Project information systems -
organized processes and databases used to manage projects and resources.
Psychomotor skill Execution of a
sequence of major or subtle physical actions to achieve a specified
result. All skills employ some type of physical action; the physical
action in a psychomotor skill is the focus of the new learning, and
is not merely the vehicle of expressing an intellectual skill.
R
Reliability - the degree to which
items consistently yield the same comparable results.
Research - An investigation conducted
to identify knowledge that is generalized to many students at various times.
Revision - The process of producing an
amended, improved or up-to-date version of a set of instructional materials.
S
Skill - An ability to perform an
action or group of actions; involves overt performance.
Small-group evaluation - The second
stage of formative evaluation, referring to the use of a small number of
tryout students who study an instructional program without intervention from
the designer and are tested to assess the effectiveness of the instruction.
Stakeholders - people with a vested
interest in project outcomes.
Strategic plan - a process for
allocating resources to achieve long-range organizational goals.
Subject matter expert - a content
specialist who advises or assists the designer. Related Terms:
SME, content expert.
Subordinate skill - A skill that must
be achieved in order to learn a higher level skill. Also known as
subskill, prerequisite, enabling skill.
Summative evaluation - systematically
gathering information on the adequacy and outcomes of an instructional
intervention and using this information to make decisions about utilization
(Seels and Richey, 1994, p. 134).
System A set of interrated parts
working together toward a defined goal.
T
Tactical goals - statements that
specify short-term actions required to achieve an organization's strategic
goals.
Target population - those
persons for whom an instructional intervention is intended. Related
Terms: The learners, the learner group.
Terminal objective - An objective the
learners will be expected to accomplish when they have completed a course of
instruction, made up of subordinate objectives. Often, a more specific
statement of the instructional goal.
Training - A prespecified and planned
experience that enables a person to do something which he or she couldn't do
before.
Transfer - the application of
knowledge and skills acquired in training to another environment, typically
a work setting. Related Terms: transfer of learning.
Tryout students - A representative
sample of the target population; may be used to test an instructional
program prior to final implementation.
V
Validation - the process of
determining the extent to which competencies and performance statements are
supported by the profession.
Validity - the degree to which items
measure what they are intended to measure. Relater Term: Valid
test items.
Verbal information - Requirement to
provide a specific response to relatively specific stimuli; involves recall
of information.
Visuals - graphics or teaching
materials that pictorially describe ideas or convey meanings, including
items such as overhead transparencies, screen graphics, or icons.
Related Term: Visual aids.